Friday, March 13, 2009

This is my version of my house. There are a few changes because its hard to figure out the different layers of the 3D house. I had a hard time with the roof because there are a lot of angles. Also with making hills in my lawn.
My driveway has a lot of boxes on it so Im going to try to eliminate those errors and clean this up a bit. I also want to develop the area around my house and made my driveway to our other garage.



the parts that that i had the most difficulty on was making the porch, and the fencing around it.
I had already made the porch and tried using the line tool to out line one of the sides to apply the fence. when i did this, a cross would show up in the middle of it. I had to use the rectangle tool to make the lines not show. I also had difficulty coloring in the door on the porch. I had to zoom in so the fence would not show, then i used the paint bucket tool to color in the door.




This is a drawing of my house. To make it I mainly used the rectangle, line, and push/pull tool. I added the chimney by just making a rectangle and then pulling it up. The stairs i created as they were in the tutorial.

My first house


This is the first house that I created on Google Sketchup. The basic functions that I used were the ones the tutorial displayed. First, I started with the slab of the house and starting building from there. (and everyone did this so they know how to build a house like this) When working on this house there were many difficulties that I encountered. First, I had trouble making the different levels of roof. When trying to pull the arcs out it was hard for me to actually get the wall to go with the roof. In the picture on the top left, I don't know if you can see it or not, but there is space where the two walls connect on the archway. When creating this house there were two different affects that I found useful by the bucket tool, using translucent to make the windows clear, and the water to make the water in the pool.



Wednesday, March 11, 2009

Mario 64


The image on top is my sketchup version of the picture on the bottom, it is incomplete, but it's taking me a while, so I thought I'd post my progress. To make this I just used the rectangle tool to draw the ground and wall, also to make the blocks. I only used the colors that sketchup had, so the colors don't really match. To make the trees I just stuck a bunch of spheres together. For the raised ground I drew the outline with the pencil, then used the push pull tool.

Pond house



Here are two houses I made on Sketchup. I basically used the same tools as in the tutorial in order to make the houses. I copy and pasted the trees to give it the rustic look and added steams and ponds. I used the push pull tool in order to sink the pond and stream into the ground in order to make it look more realistic.
So I am trying to create Bapst and I figured out how to make pillars. I started from the side of the building with the arc tool since it is hard to look at it straight on and make sure that the arc is facing out. Then I used the pencil tool to connect the arc to form a half cirlce. With the push/pull tool I brought the half circle down to create a pillar. Then to size it like how I wanted I just used the move and copy tool to adjust the size





Chelsey Uncolored Walk





These are the uncolored frames of a walking Animation I made in Adobe Flash Creative Suite 4. I am using a thirty day free trial, and once that runs out, I am planning on purchasing the full program. It has taken some time to make so far, but the program is definitely the best program I have ever used.

I made all of this animation using only a mouse, so I didn't need a tablet or anything like that to make it. I started with the basic drawing of Chelsey and slowly adjusted the animation frame-by-frame to get to the final point. Adobe Flash has a tool called "Onion Skin" which allows the user to view a translucent copy of previous frames on a new frame. This allows the user to trace and align everything in the images, and also be able to see what changes need to be made to create the desired result. This animation was 45 frames long, at a framerate of 24 frames per second (the standard for general animation).

Through this, I learned that it is much easier to make a few "Guide frames" before animating. Essentially, these frames are where you want the animation to end up. For example, If I were to remake this animation, I would make the original drawing, then make a drawing of Chelsey in mid-step, then make one more drawing of Chelsey with the finished step. This way, all that I would have to do is fill in frames between the guide frames and adjust the images to lead from the first guide frame to the middle guide frame, then from the middle guide frame to the final guide frame.

Flash is an Amazing program, and I would highly recommend downloading the free trial. You may find in yourself a love for animation like I did. Currently, I'm working on making a colored version of this with a background layer. The layering works similar in method to GIMP, but it is MUCH more intuitive and allows for much more image manipulation than GIMP does.

--Martin

Tuesday, March 10, 2009



To make this house I pretty much just used the cirlce, rectangle, and pencil tool to make the structure. Then i used the push and pull tool to make things pop out. And then i used the different colors and textures to make the fence and pool.
I made pac-man by making a sphere. I found two ways to do this since there isn't a sphere tool. you can either go to the 3-D warehouse or create one by perpendicularly intersecting two congruent circles and using the follow me tool. For the ghost I made a sphere and erased the bottom half of it.

Unbrella corp underground settlement.



To the left is a top view of a seemingly plain grassy area with a helicopter pad and a shed. To the right is what it really is. It is a underground settlement. In the beginning I made a house and a car. You cant see the them from here because the settlement is very big about forty stories high. It is supposed to be a city underground where you can wait out the zombie virus. To get the walls of the city I made a long, thin rectangle thing the rectangle tool then I used the push/pull tool To make it very high, then I went to the end and and put a line from top to bottom and use the push/pull tool to make it go length wise. I did that till it made a square box. To make the top roof I used the rectangle tool and put one point at one corner of the inside rectangle and then the other point at the corner diagonal of the first one.

Walled City



This is the entire walled town as of Tuesday morning. I exported the picture on the left with the shadows on. Probably about 12 hours worth of work. I do plan on continuing to add details over the next couple of weeks, but I thought I'd show how it looks right now, and detail the process.


On left Picture of front gate on right Picture along the castle wall from one of the towers.

The Process


This round tower was the starting place for what turned into a much larger model. I started with three intersecting circles and then erased the lines of the outer circles that were contained in the inner circle. I then used the push pull tool to raise the circles into cylinders. In order to get the two outer "towers" at the same height I stretched the dotted push/pull tool line out to the first outer tower height until it turned blue (indicating they were at the same level). The process for creating the embrasures (the openings in the top of the wall) was: 1. draw a circle within the top of the tower/cylinder. 2. Use the push/pull tool to lower the height of the tower floor. 3. Draw lines from the edge of the inner circle at the tower top to the outer circle. 4. Pull up every other individual segment to the same height. Again used the blue dotted line as my reference pt. The image to the right shows the basic process for creating the walls/towers and embrasures.

Each section of wall had to be rotated using the rotate tool to match up with the next section and create the outer enclosure of the walled town.

Once the wall was completely created I created the battlements by dropping down a rectangle on each section of wall - again making each section at the same height. I made one basic house and then copied a pasted it into different positions, creating extra additions on some houses, raising the roof of others and resizing others, to give the town a somewhat haphazard look.

Each section of wall was filled using the "stone course rough" pattern under. The buildings inside the walls were all filled with "stucco", the roofs filled "with roofing shingles multi", each of the walkways were filled using "wood floor dark". Eventually I will add more details to the houses, like doors, windows etc.

I drew the moat using the free hand pencil tool.

I plan on continuing this project over the next month. I'll post more details as I go.

Monday, March 9, 2009

Epic Aztec Blood Chamber











For the Aztec pyramid sructure I made multiple layers on top of eachother. I used the push/pull tool to make each one higher up. for the stonehedge, I made a rectangle on the ground and pulled it up. I the used the select tool to copy it. Then I pasted it around the pyramid a couple times.

Walled City in Progress....


Spent quite a bit of time on this over the weekend. It is to scale (about 800' across, 8' between levels of structures etc.) I'll post more detail on how I made it later.


I started off by making a really simple picture to just get used to the program. I used the basic tools such as move, push/pull, Rectangle, pencil, orbit, pan, walk and paint bucket to complete this. I did all the steps as the instructional videos said so there is no need to go into detail.

Friday, March 6, 2009

The Runner



What it is:
The Runner is a first-class Navy scout vessel designed for deep-space reconnaissance. It is equipped with basic defense weaponry, and is built mainly for stealth and speed. The large forward command bridge is designed to house multiple surveillance teams. It is equipped with Gravity Manipulators on the bottom of the fuselage and the wings.

How I did it:
Making this was relatively simple, though time consuming. I downloaded a sphere from the Google warehouse and used the scale tool to make it the size I wanted. Then, I built a rectangle to match the size of the sphere. To create the round upper layer of the fuselage, I drew lines from the midpoints of the sides of the main rectangle and matched a hemisphere to the upper half of each side, then used the Push/pull tool to extend the hemispheres to the length of the rectangle. To make the bridge from the rectangle to the sphere, I used a similar method, splitting the front side of the fuselage into a grid using the midpoints. I then drew a circle using the midpoint lines as guides. After, I erased the midpoint lines and extended the circle to stretch into the sphere. The wings were originally just rectangles I drew on the sides (using midpoint lines as guides so each side was symmetrical). I stretched them out and then, using the move tool, selected the line farthest from the fuselage (on the top) and dragged it down to make a trianngular wing. the bottom Gravity Manipulators were made by, once again, making midpoint lines to serve as guides.
The front window glass was the biggest challenge. I fiddled with it for some time before Mr. Champney gave me the idea to create a rectangle with a curve on one surface. This would allow me to use the "Push/Pull tool" to erase a smooth curve, and make a peice of glass with only one curved side. I moved this to intersect the Sphere and colored it a translucent blue from one of the color menus.
Finally, I made the barrels for the defense weaponry. These were just cylinders I lined up using the "Move tool" and the "Lock to Axis" Command. I drew a ring on the front faces of the cylinders and pushed the rings in using the "Push/Pull tool" to create the inside of the barrel. Coloring them in different shades gave a look of depth. To make the actual turret itself, I used a circle, a perpendicular arc, and the follow me command.

Thursday, March 5, 2009

castle


This is my castle. The trouble i found was making the little towers on the towers themselves. i just had to use the pencil tool and create 3 lines using the arc of the circle as the 4th and closing line. Then i raise them all to the same level by raising up one and then held the mouse over the top of a previously made one.

Tuesday, March 3, 2009

Red Sox


The first thing i did was make the clouds and sunset. i used the paintbrush air brush and smudge tools to make this. The i traced the picture using different layering so i could put color to it. to make the fans in the stands i would use a lot of dot that were different colors and make a big block. then i copied it and pasted it using the free select tool. I also used the free select tool for the stands that are the closest. The scoreboard coke bottle flag and the stamp on the wall were put in using the free select tool.to make straight lines like the flag pole foul pole and the lights, i used the paintbrush tool and would press shift so i could continue the line but still have them connected.




I started out with just a picture of a plane with the smoke behind it. I used the color of the sky to get rid of the clouds in the middle then used the clone tool to write my name in the clouds!




This animation is the product of hours and hours of frustration. The original animation i made didnt work very well. Mr. Champney and i had a very difficult time trying to figure out why it wasnt working. First it started going backwards. Then after rearranging the layers it didnt animate corectly. The man was going forward but each idnividual layer was visible after it was passed. I eventually gave up and started from the beginning. The last time i did it i stared at the last layer and worked my way to the first layer. I then optimized it for GIF and put it online. After hours of frustration this is the final product you see. About time.








































I made this animation in gimp using layers and the animation effects. I just made 7 copies of the same picture and then went through drawing in random lines for rain. If I had spent more time on the rain it could have looked better. Then I went through and randomly changed the brightness and contrast from the colors section randomly throughout the different pictures to create a movie like effect. I am probably going to go back and change the rain into something more realistic looking.

Monday, March 2, 2009

Animated Mario


To make this I used my first Mario picture and decided to animate it. To make this I just took out Mario and the goomba from the background and duplicated it a bunch of times, it turned put using 54 layers. To do Mario I created three images of him, one standing, one in walking motion, and one in jumping motion. I just copied and pasted these on different layers at increments to get him walking and jumping. For the goomba I just flipped the image since he only changes which leg is up, to make him squashed I just scaled the image down. This actually didn't take me too long, the hardest part was figuring out how to do it, and what to use.

Sunday, March 1, 2009

Posting, Commenting & grades

Ladies & Gents-
This is a gentle reminder that you are all being graded not only on the work that you post, but also on the quality and content of your blog posts and comments. If you need to see the grade refer to the rubric that I handed out. If you need a new copy of the rubric it is on bapstmoodle.com

Specifically I am referring to blog posts with little or no text, images that have been poorly formatted for viewing in the blog, poor spelling, grammar & syntax, and most importantly little to no description of your process. The idea here is to share the process with your classmates and anyone else that would like to learn about the tools we are using. These blog posts are 3/4 of your grade each week. It shouldn't take more than 20 minutes to create a good post.

Any questions...just ask.